Nicholas Tvaroha
Point Light Shadows
Project Status Finished
Project Type College / Solo Project
Project Duration ~3 Weeks
Software Used Visual Studio
Languages Used C++
Primary Role(s) Graphics Programmer
About Point Light Shadows
This project was created for an Advanced Graphics class. I expanded upon our learning of shadow maps, which had previously only covered directional lighting, and made shadow mapping that also worked with point light shadows. This allowed the shadows to be cast in any and all directions.
Systems Mechanics
Depth Cubemaps
The crux of how this project works is using a depth cube map. I take the depth of each object compared to point light, and generate six faces of a cube around it. Any objects whose depth overlap each other will have a shadow cast on the farther object.
Other Information
Other Contributors
N/A
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My Contributions
I programmed everything...
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Link To Project