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SYNC

Project Status             Alpha Release

Project Type               College / Group Project

Project Duration        ~8 months

Software Used           Unreal Engine 5

Languages Used       C++, Blueprints, C#

Primary Role(s)           Generalist Programmer

About SYNC

SYNC is a first person arena shooter where players control an experimental AI that wants to break free of the lab that contains it. Master the AIs SYNC ability to take down enemies in your path preventing you from reaching freedom!  This game was my first delve into Unreal and its use of blueprints, but my use as a generalist has allowed me to learn all sorts of systems and capabilities that have prepared me well for any continued work using Unreal in the future.

Gameplay Mechanics

SYNCing

The main ability of the game, as well as the title, is SYNC.  Using this ability you are able to take control of the enemies you are fighting, replenishing your health and bullets as well as granting you new ways to play based on who you switch to!

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Unique Character Abilities

Each of the three enemy types has unique abilities.  The green enemies have a faster firing rate but weaker damage with a throwing knife, speed boost, and double jump ability.  The blue enemies can fly and have a slow but powerful sniper rifle as well as a homing missile.  Red enemies have a shotgun with exploding bullets that push enemies away, as well as a grappling hook and a shield.

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Speedrunning

While you of course want to get to the end of the level, the main idea of the game as well as what will keep bringing players back is getting there fast.  Various data is collected as you play to display to the player at the end, as well as be posted on leaderboards so you can compare with friends!

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Other Information

Other Contributors

Joshua Guptill             - Product Owner and UX Designer

Andrea Kutsup            - Art Lead and Producer

Andrew Griffin             - Programmer Lead and Abilities

Sam Sussman              - Design Lead and Level Designer

Matthew Villa              - Production Lead

Bryant Koziol               - Narrative Designer

Sasha Tschernisch       - Narrative Designer

Keegan Buckingham  - Enemy and Abilities Designer

Ethan Helms               - UI/UX Designer

Maxim Rasnovski        - Sound Designer

William Tothh              - Environment Artist

Jesse Mazza                - Environment Artist

Davin Pettingill           - Weapon/Prop Modeler

Lilly Bonnell                - Character Artist

Khira Dwyer                - Rigger/Animator

Nathan Desjardins     - VFX Artist

Harry Dorer                 - Systems/Tools Programmer, Steam Integration

Sam Fox                      - AI Programmer

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My Contributions

Accessibility Settings (Colorblindness modes, Subtitles, Sound Settings)

Alternate controller settings

AI Work (Certain RUNR Behavior AI)

Ability Work (NFORCR Shield and Exploding Bullets)

Narrative Implementation

Sound Volume Implementation

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Link To Project

https://store.steampowered.com/app/2820790/SYNC/

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